| Sound Installation
Materials:monitor, amiga 1200
running custom sound software, speakers, amplifier
With this series of sound installations, I was interested in treating
with data which represents sounds as arbitrary so to reflect that
all media, when represented as data in a computer memory, has no
apparent meaning, but rather, is accompanied by algorithms and
hardware, that we can interpret data re-presenting it with some
physical form. The data is thus sub-symbolic (has no actual symbolic
meaning).
When media is just data, it is possible to manipulate it in anyway
by coding it, thus becoming a kind of abstract form, which I thought
of as a sculptural material ready to be manipulated by algorithms.
When thinking about the kinds of algorithms I would use to manipulate
this data I was led by the idea of using standard data to process
algorithms, which I learnt as a computer science student. These
algorithms are fundamental and common to most software at some
place in its code, even if only as a part of the operating system’s
code. Therefore, the kinds of algorithms I chose were based on
sorting and swapping data - either swapping data from one place
in memory to another or sorting a sequence of data value in a sequence
of memory. In the case of this series of sound installations, the
memory and the data were simple digital sounds from noise or sine
waves.
For example with SEPARATION I had
four channels of sine waves in memory, and four channels of noise
in memory. The software repeatedly played the sine wave’s
data through an Analogue Digital Converter (ADC) (AMIGA 1200),
while slowly applying processes, which swapped data from the
memory that represented the noise to (using a relatively equal
position) the memory that represented the sine waves. There were
4 separate processes that acted at different speeds. The result
was the slow transition of sine waves to noise, for each of the
4 channels. When a channel was completely replaced with noise the
process would reverse and swap back the data to the sine wave.
The order of the swapping of memory locations was a random order.
Sine waves would dissolve to noise and rhythmic patterns of noise
would appear as samples looped, and then also dissolve into longer
segments of noise.
When used for installations I had the monitor of the Amiga changing
colour depending on the amount of swapping or sorting that had
been performed. This was a straight foreword mapping to RGB values.

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