A set of studies for reactive graphics and sounds. Some
are interactive, others are mechanical virtual machines
that produce sounds, but enable the user to alter the mechanisms.
Here are a few screen shots of some of them. Each one has
taken between 1 and 2 days to create. Currently I have created
nine little play things. Each of the soundtoys is a Mac
OSX Cocoa / ObjC application using custom made core audio
generators and digital sound filters.
Granular synthesis
is manipulated by a free flowing form of elastic elements.
To use first mouse down to draw within area then release
mouse. Then manipulate form by pulling it around.
A
synthesis algorithm is controlled by the rotating number
patterns. When matching number of each square collide they
alter the ambient tones. You are able to add more number
squares, resize, and move them around.
A
rotating square contains material elements that bind to
each other by magnetic forces and the surface of the square,
but under a gravitational pull they slowly fall to bottom.
The structure and position of elements alters the granular
synthesis sound generation.