| Interactive Fluffy Creature 1998 | ||
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| Materials:fluffy material, foam,
wood, big speakers, amplifier, custom electronic sensors, An interactive work in which the "Fluffy Creature" has a basic desire to be left alone so to endlessly sing gentle drone sounds. Similar to other projects I was making around this time, this was programmed to simulate various states of artificial emotions and was equipped with crude models of artificial intelligence and agency. This was done in order to anthropomorphise the creature and to connect its emotional states into the dynamics of its (musical) behaviour and response. How people physically interact with it would affect its mood and this in turn would affect the sounds /music it generated, which reflected its mood and consequently affected how people would act within it or try to control it. The fluffy creature had its own agency, will, and objectives, and was deliberately placed in a public space so that the work would seek to actively encourage people to interact with it. People would assume that they were meant to play with it and would try to get it to make certain sounds or alter its music, to play it in a certain way. It was perceived as an exotic musical instrument, musical instruments are supposed to be played and eventually mastered. Participants wanted to understand its behaviour in order to control the creature, so to assert their will onto something; this notion was directly explored in this work. Here I was also questioning notions of control, control of technology, conflict, battles of will and intentionally, inverting the idea that robots will become autonomous and get us to do what they want, into one of a robot which is introverted and a loner, whose only desire is to be left in peace and endlessly sing gentle drones. People could interact by pushing it about and this was classified, for example, as gentle, soft, hard, aggressive, and other classifications such as sudden changes, consistent, undulating, prodding. This robot didn't mind gentle interactions, but when any interaction was considered aggressive for too long, it would go into self-defence mood. When this happened, it would emit very high pitched, loud sounds which hurt the ears. It would also command people to leave it in peace in loud frequencies, making people go away. This interactive fluffy creature was an interactive work that really wanted no interaction. |
| (c) 2006 Fexia |