Buckets of Water 1998
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Materials:Painted buckers, water, heating elements,
speakers, custom control electronics, custom sensors, pipes, tubes and taps.
Mac G3.running custom AI software written in C for Mac OS8.1.

 


For this piece I used humour and satire to question and criticise the potential post-human condition advocated, within the context of advances in technology, by many techno-utopian groups. These groups predict a bright and positive future in which we will extend and improve our body/minds via technological implants and symbiosis with machines, thus, enabling us to transcend the limitations of our mortal bodies, and to cheat death. These theories invoke for a time in which robots and cyborgs will eventually replace us, seeing this as a natural, darwinian progression that will make us superior in many ways. These technologies are being developed in a context saturated with mass media and a cultural environment shaped and designed by software constructed environments; created and engineered by software corporations, which are increasingly merging with mass media companies. Media and the technological industries are powerful forces, able to shape our world and our perceptions of it. These buckets of water are considered possible future beings, our possible predecessors, which have grown-up in this environment, and are conditioned by mass media; making use of artificial intelligence they have artificial emotions. Rather than seen as an improvement of our current selves, these buckets are seen as beings, very well suited to a future cultural environment of mediated conditions. This piece consisted of a continuous dialog between two buckets filled with water. Each bucket was enhanced with artificial emotions, artificial personality and artificial bodies: Artificial intelligence being an essential technology here, required to facilitate future beings and intelligent agents. Buckets were chosen because they represent very primitive technologies, and are used for containing things. Therefore they are appropriated objects in which to contain the mind and the remains of our obsolete biological body: Water. The dialogs were generative, not pre-planned, prewritten nor pre-recorded. These intelligent buckets would listen to each other and would try to say something in reply, something related, relevant. The crude AI systems used for this, resulted in very humorous conversations but the humour also derived from the source of the conversation. To generate conversations, a large database was constructed. This database consisted of dialogs, transcribed from hundreds of hours of various UK and US soap operas. For example from Eastenders, Dallas, Coronation Street, Brookside. The lines of the characters were merged within the database. Those were classified according to emotional content, subject matter and other criteria, needed to simulate their moods and personalities. By merging these dialogs and conversations, buckets became a synthetic integration of multiple soap-opera characters, making each bucket a hyper-soap character. Buckets had simplified moods and emotional types. These reflected cliché emotional narratives from the drama episodes. During dialogs, what the buckets would say to each other would affect each other’s mood, and their mood in turn, affected the kinds of things they would reply. These moods were based on a simple, continuous line between love and hate, with indifference at the centre and increasing intensity towards the endpoints. When at a central emotional state, buckets would discuss banal things or gossip. These discussions would slowly upset their emotional balance so they would start getting a bit agitated with each other, and begin criticising each other. This would make them get more and more angry so that they start insulting each other, hurling more aggressive insults as they became angrier. The water in each bucket would be heated by heating elements (from domestic electric kettles) in response to this intensity of their moods. If, for example, a bucket was extremely angry with the other, its water was slowly heated up to boiling-point and steam would pour out. This served as metaphor and functioned as part of their mind-body system. The temperature of the water was continuously monitored and feedback into the dynamics of their emotional engines, thus, linking their body and mind into a cybernetic whole, acting as part of the dynamism of mood changes. Water was continually piped into the bucket, and excess water was 'urinated' out into a urinal. This served functionally to help cool down the water, which cooled /calmed down after any intense moods. This further representation and simulation of basic body functions provided a mocking satirical element in contrast to the sterile high technology of their nature.




(c) 2006 Fexia